Open and Libraries Class Journal, Vol 1, No 2 (2009)

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Catching the wave: Open source software, open educational resources, and digital scholarship

 

Abstract

Colleges and universities are increasingly aware of the necessity to use technology to meet the academic mission of the institution. Technology is the key to creating learning environments, both in person and online, that will prepare students to be productive citizens and workers in the twenty-first century. Students in the sciences and the humanities equally need experience with and understanding of technology, especially in an increasingly interdisciplinary world. Solving complex problems such as climate change requires scientific research as well as an economic, cultural, and historical framework. Increasingly, open source software (OSS) and open educational resources (OER) are seen as viable options for meeting these challenges, especially as a component of cyberinfrastructure. Many campuses are recognizing the importance of the interplay or overlap between OER and OSS as an important feature for providing high quality teaching and educational experiences that prepare students to be knowledge workers in a knowledge society.

Understanding open source software (OSS)

Many terms relating to technology have more than one acceptable definition or sets of defining criteria. OSS is no exception. In his groundbreaking book The Cathedral and the Bazaar, Eric Raymond (2000) provided an important framework for generating OSS, focusing attention on project development by a decentralized community of users and developers. As Raymond (2000) describes, a decentralized community is composed of professional programmers and other enthusiasts worldwide who are often passionately interested in solving a particular software problem by developing new or improving existing software. New iterations of the software and source code are released frequently, allowing the community to continuously review and improve the product. Frequent peer review and release of new source code to the whole community allows for the creation of high quality and less expensive software. Both users and developers of OSS often rely on the guiding principles put forth by the Open Source Initiative (http://opensource.org/) and the Free Software Foundation (http://www.fsf.org/) as they undertake open source projects.

The Open Source Initiative (OSI) specifies ten criteria that must be met for software development projects to be considered open source. The criteria cover the development of source code and its modification, licensing, and distribution. In brief, the OSI definition specifies that anyone can have access to the source code, that anyone can modify the source code, that the license must not inhibit distribution of the source code or its derivatives in any way (even commercially), that OSS may be used in combination with other software products, and that there cannot be discrimination against persons or projects using or implementing OSS for any purpose (OSI, 1998).

The Free Software Foundation (FSF) provides a more succinct definition by outlining four essential freedoms as follows:

  • The freedom to run the program, for any purpose (freedom 0).
  • The freedom to study how the program works, and change it to make it do what you wish (freedom 1). Access to the source code is a precondition for this.
  • The freedom to redistribute copies so you can help your neighbor (freedom 2).
  • The freedom to improve the program, and release your improvements (and modified versions in general) to the public, so that the whole community benefits (freedom 3). Access to the source code is a precondition for this (FSF, 1985).

The Free Software Foundation specifies that all four criteria must be met for software to be considered open source (FSF, 1985). Both definitions are highly regarded by the OSS community and are valid frameworks for open source software product development.

 

Understanding open educational resources (OER)

Like open source software, open educational resources are often defined in several ways. It is widely recognized that the term open educational resource was coined by UNESCO in 2002 as it sought a definition for educational content that could be made available through the Web. UNESCO clearly saw the power of the Web to deliver educational materials throughout the world and especially to developing countries lacking both traditional print materials as well as access to digital content. The definition of OER as stated by UNESCO is as follows, the open provision of educational resources, enabled by information and communication technologies, for consultation, use, and adaptation by a community of users for non-commercial purposes (UNESCO, 2002, p.24). Adapting OER is critical as teachers in divergent settings strive to make information relevant to the experiences and learning styles of students.

 

Emphasizing use and reuse is another important ingredient in defining OER. The report Giving Knowledge for Free (2007) published by the Organization for Economic Cooperation and Development (OECD) provided the following commonly used definition of OER as: digitized materials offered freely and openly for educators, students and self-learners to use and reuse for teaching, learning and research (p.10). The Open eLearning Content Observatory Services (OLCOS) (http://www.olcos.org/english/home/index.htm), a collaboration formed through the European Unions eLearning Program to promote the production and use of OER, offers a different perspective. OLCOS focuses on the essential skills that todays students need to succeed in a knowledge society and on the skills that knowledge workers bring to the table to solve complex, often global, problems. Participation requires that students learn to critically and creatively analyze and use information. A report published by OLCOS entitled Open Educational Practices and Resources: OLCOS Roadmap 2012 (2007) acknowledged that no authoritative definition of OER has emerged (p. 20). The OLCOS Roadmap 2012 (2007) instead focuses on three central criteria of OER that must be present to promote instructional practices that will best aide students facing present-day challenges:

 

  • providing free access to content and its metadata so that these resources are findable and useful in formal settings to teachers and students and informally to lifelong learners,
  • licensing educational materials so that they remain available for re-use and re-mixing with other materials as needed, and
  • using OSS so that the source code for educational tools remains available to be re-used and modified (p. 20).

 

 

Despite these explanations it might still be difficult to understand the exact content of an OER. Here again, both Giving Knowledge for Free and the OLCOS Roadmap 2012 provide valuable guidance. Each of these reports provides three distinct categories of OER:

 

  1. course or educational content such as a class syllabus, a lecture, or a learning module
  2. software for a tool such as a learning management system, blog, or wiki, and
  3. implementation tools such as a license that specifies how the OER may be used or modified by others.

 

One of the interesting aspects of the definitions provided above is the emerging importance of the relationship between OSS and OER.

 

 

The knowledge society and the role of OER and OSS

 

The terms knowledge worker and knowledge society were both used by Peter Drucker, one of the premier thinkers about business management. Drucker, a prolific writer, recognized early the profound changes that computers and technology would bring to education and the workforce generally. In an article written for Psychology Today, Drucker (1989) expressed his view that becoming a lifelong learner was the most important educational goal, believing that students need to develop strong basic skills to assist in the acquisition of specialized skill sets throughout the lifetime. At the same time, he urged educators to recognize that no teacher can be all things to all students, commenting that learning is as personal as fingerprints (19). Drucker believed that the combination of the teacher as a guide and the computer as a tool for individualized instruction would produce successful knowledge workers. Writing for the Atlantic Monthly, Drucker (1994) reminds readers that he coined the term knowledge worker in 1959 (62). The knowledge worker with a strong formal education has critical thinking skills, the ability to apply knowledge, and the desire to be a lifelong learner acquiring new bodies of knowledge. The latter was particularly important as the knowledge worker, an expert in a discipline, needs to gain new specializations to remain viable and mobile within the workforce. Although knowledge workers are learning across the lifespan they cannot master all the skill sets and must therefore work well in a team. Teamwork is a foundational element in the knowledge society. Drucker (1994) described the knowledge society as a social and political transformation where the knowledge worker becomes the leading class and education becomes the center and the school its key institution (66). Drucker (1994) is clear that the applications of these ideas are equally important to the educational foundation of science, technology, and throughout the liberal arts (69). Although Druckers formulations of the knowledge society seem highly prescient, it does not seem possible that anyone could have predicted the rapid transformation brought about by the Internet as a social and as an information sharing phenomenon.

 

A growing body of literature addresses the changes and challenges that face both higher education and society as a result of the advent of the Internet and the Web. Towards Knowledge Societies, a UNESCO World Report published in 2005, provides an updated understanding:

 

Knowledge societies are about capabilities to identify,

produce, process, transform, disseminate and

use information to build and apply knowledge for

human development. They require an empowering

social vision that encompasses plurality, inclusion,

solidarity and participation (p. 26).

 

UNESCO (2005) makes two important distinctions as it considers knowledge societies. The first has to do with both plurality and inclusion as mentioned above as the report seeks to emphasize that there is no value judgment placed on knowledgeindigenous knowledge and formal education are equally respected. The second distinction, also part of the above definition, is that information is not knowledge; rather knowledge is produced by what is done with the information and how it is interpreted, providing a clear distinction between the knowledge society and the information society which has expanded rapidly in the online environment.

 

The OLCOS Roadmap 2012 (2007) also devoted considerable attention to new challenges to the knowledge society, focusing, as did Drucker, on education across the lifespan beginning with elementary school and continuing through to higher education and beyond. One of the strongest points made by the report is that the focus of higher education should be on using OER first and foremost to promote the skills needed in the current knowledge society through a transformation in educational practices... Pedagogy must focus on innovative approaches that foster self-management, communication and team skills, and analytical, conceptual, creative, and problem solving skills (37-39). Although the method for educating students in these areas is somewhat undefined, the end result is not very different from the knowledge worker described by Drucker. However, as the OLCOS Roadmap 2012 describes the competencies needed by students the impact of the Web becomes more apparent. Students, future knowledge workers, must demonstrate that they are grounded in the twenty-first century through their ability to systematically access and organize relevant digital data and information that can be used creatively to solve problems, to clearly organize and present data in graphical and other formats showing an ability to translate complex information, to use Websites and other electronic resources effectively to gain objective information, and to gain information and communication technologies (ICT) skills that foster creativity and innovationat home, leisure, and work (p. 39).

 

With the advent of Web 2.0 technologies these applications have rapidly become possible in our everyday lives. OReilly (2005) and Downes (2008) each highlight crucial ingredients of Web 2.0. From a business perspective, OReilly (2005) explores Web ventures that survived or developed following the bursting of the dot.com bubble. He emphasizes that the survivors were able to use the Web as a platform for providing services to users. Rather than purchasing software that is tied to a particular machine, Web 2.0 services are available anytime, anywhere (e.g. GoogleDocs, Flickr, and del.ici.ous). OReilly (2005) sees the platform as a system without an owner, tied together by a set of protocols, open standards, and agreements for cooperation. And, OReilly (2005) emphasizes that the most successful Web 2.0 initiatives such as Wikipedia, much as the OSS movement, have harnessed a decentralized community of users and developers, continually improving content and enhancing the product. Downes (2008) takes the discussion one step farther to show the relevance of open source Web 2.0 technologies to educators and students. In a recent presentation Downes (2008) described Web 2.0 as a personal learning environment that can be used by communities of learners. These Web 2.0 characteristics emphasize Druckers vision of the knowledge worker as an integral part of a team, UNESCOs focus on the dissemination and application of knowledge for the benefit of all, and OLCOSs understanding of the skills people need to accomplish everyday tasks, meet educational goals, and be engaged in productive work.

 

Web 2.0 technologies such as blogs and wikis are one way that both teachers and students can meet these demands. The beauty of these two technologies in particular is that they are readily accessible through OSS options and require minimal training and practice for both teachers and students to use successfully. As OER tools, both blogs and wikis meet many of the criteria outlined in the discussion above. Teachers can set parameters for use that help students achieve course goals, providing both focus and guidance. Wikis and blogs present perfect forums for self-guided student learning and opportunities to demonstrate their ability to gather, organize, analyze and present information. Both technologies can be used to explore problems and provide avenues for discussion and feedback from a community, using developing ICT skills. The wiki presents a more robust format for collaborative efforts for designing and developing course projects due to its reliance on the community to make regular contributions and provide relevant feedback.

 

Although their rationale and approach are somewhat different, Seeley and Adler (2008) clearly see the benefits of Web 2.0 technologies in the classroom to fulfill many of the same needs of the knowledge worker in the knowledge society. The authors place more emphasis on Web 2.0s power to blur the lines between producer and consumer for example by providing students with opportunities to conduct real-time research with scientists from around the world. Additionally, Seeley and Adler (2008) see a shift from the focus on information access to accessing people, providing myriad paths for social learning (p. 18).

Social learning is based on the premise that our understanding of content is socially constructed through conversations about that content and through grounded interactions, especially with others, around problems or actions the social view of learning says, We participate, therefore we are (p. 18).

 

As Seeley and Brown (2008) further explore social learning, they highlight the concept of learning to be. Students need to do more than learn about a subject, they need to become part of a community of practice through active engagement. The development of OSS provides a strong example of a community of practice in which a group establishes how it will function to meet project goals. New participants must transition into the community by learning how it functions as they make contributions to the group effort. Seeley and Brown (2008) believe that all students must learn to be a full participant in the field [by] acquiring the practices and norms of established practitioners in that field or acculturating into a community of practice (p. 19). Seeley and Brown (2008) provide a useful review of Web 2.0 technologies from wikis to virtual worlds and examples of their use for teaching and learning. Some classrooms, virtual and in-person, are actively using OSS and/or OER embedded within class projects. Students work in groups with the teacher as a mentor or guide, modeling both social learning and often the same underlying principles that guide the production of OER and OSS. Wheeler (2007) refers to the combined use of these technologies within the classroom and for research as Scholarship 2.0defined as the increasing role of IT, digital repositories, and electronic collaboration in maintaining or improving the quality of the scholarly endeavors of research, teaching and learning, and service (59). Scholarship 2.0, cyberinfrastructure, including eScience and eHumanities, are a few of the terms generating intense discussion about the focus and future of higher education.

 

 

 

 

A brief overview of cyberinfrastructure also known as eScience and eHumanities

 

The concept of cyberinfrastructure is not new. But, within the past decade as digital scholarship and research has accelerated, it has increasingly become a focus of concern. Highly collaborative and large scale research projects using digital resources are rapidly becoming the norm. The National Science Foundation (NSF), through a series of reports, has helped to define and establish a vision for cyberinfrastructure that is inclusive of the needs of the government, higher education, and other research institutions at home and globally. One frequently referenced report is Revolutionizing Science and Engineering through Cyberinfrastructure: Report of the National Science Foundation Blue Ribbon Advisory Panel on Cyberinfrastructure (2003), also known as the Atkins Report after the committee chairperson. The Atkins Report (2003) arose from concerns that science research could become fragmented and unable to reach its true potential without appropriate human and financial resources to support cyberinfrastructure (4). The end result was a definition of cyberinfrastructure, a thorough review of the current scope and potential ability of cyberinfrastructure to support research, and recommendations that remain a recognized framework for capacity building.

 

The Atkins report described cyberinfrastructure as the middle of three layers. Beneath the cyberinfrastructure layer, a base layer includes underlying technologies such as integrated electro-optical components of computation, storage, and communication Fiber-optic cable is one example of a base layer component. The middle layer or cyberinfrastructure includes, enabling hardware, algorithms, software, communications, institutions, and personnel. Cyberinfrastructure is a necessity because no one individual or agency can accomplish large scale research alone. Governments, higher education, the corporate world, and others must pool their resources and expertise. As the Atkins report states, This layer should provide an effective and efficient platform for the empowerment of specific communities of researchers to innovate and eventually revolutionize what they do The third layer in the scheme presented by the Atkins report is composed of software programs, services, instruments, data, information, knowledge, and social practices applicable to specific projects, disciplines, and communities of practice. It is here in the third layer that Scholarship 2.0 as well as the development of OER and OSS takes place. Again, the Atkins report: If infrastructure is required for an industrial economy, then we could say that cyberinfrastructure is required for a knowledge economy Although framed differently, the knowledge economy as used by the NSF, Druckers knowledge society, and Seeley and Browns (2008) emphasis on social learning are interconnected with the development and use of cyberinfrastructure.

 

The Atkins report recognizes that many global challenges such as climate change require interdisciplinary and interorganizational activities that must be led by a new work force. In addition to scientists in this interdisciplinary mix are professionals who are trained to understand and address the human factors dimensions of working across disciplines, cultures, and institutions using technology-mediated collaborative tools (26). Those trained in the humanities play an important role. Humanities scholars recognize the importance of teaching digital scholarship to students as a means for preparing them to participate in an increasingly digital world as the next generation of scholars and/or successful workforce participants. Our Cultural Commonwealth: A Report of the American Council of Learned Societies Commission on Cyberinfrastructure for the Humanities and Social Sciences (2006) presents an overarching view of accomplishments and barriers faced when developing digital humanities scholarship.

 

Our Cultural Commonwealth (2006) makes several key recommendations that speak to the importance of open access, open source software, and open educational resources. First, the report focuses on the vast individual and institutional collections, pieces of the human record, which have been the focus of humanities scholarship for generations and are increasingly available as digital objects. Digital objects are stored at a wide variety of institutions including archives, museums, and libraries throughout the world, making open access a natural premise for eHumanities which relies on the development of standards that encourage preservation and data sharing. Second, digital collections need to be available for use and reuse for research and teachingone of the most important features of open educational resources. Finally, new tools for digital scholarship that promote data mining and visualization to enhance teaching, research, and writing are leading the way forward for digital scholarship. Our Cultural Commonwealth strongly states the case for ensuring that open source software plays a role so that development can be efficient and effective:

 

it is incumbent on the university community to provide and encourage the use of a parallel community infrastructure for open-source software development, in order to avoid duplication of effort and ensure that tool builders in academic settings are not specially disadvantaged compared with tool builders outside universities. Such an effort could begin with a consortium of major universities (for example, the Committee on Institutional Cooperation) licensing the SourceForge software and then making it available for use by academic open-source software developers on acceptable terms (36).

 

Emerging tools for digital humanities scholarship at the crossroads between OER and OSS

 

There are a growing number of software tools that are dramatically increasing the breadth and depth of OER for teaching and learning. For example, the University of California, Berkeley created a 3D virtual environment of an actual archaeological dig in Turkey. The Website called Remixing Catalhoyuk (http://okapi.dreamhosters.com/remixing/mainpage.html) provides an interactive experience that uses videos, maps, timelines, music, and still shots that exemplify the practice of archaeology. Students and teachers are invited to download, share, remix, and republish any of the materials found on the Website. All of the tools used to develop the Website are open source. The Science Museum of Minnesota's Learning Technologies Center hosts the Open 3D Visualization Toolkit at <http://ltc.smm.org/visualize/about>. The project is a strong example of an opportunity for students to actively engage in a community of practice and social learning.

 

Visual Understanding Environment (VUE) is an OSS tool that allows individuals and groups to generate concept maps. Developed at Tufts University, the Website (http://vue.tufts.edu/) describes VUE as a flexible tool for managing and integrating digital resources in support of teaching, learning and research. VUE allows both individuals and groups to find new ways to organize information and create new meaning through the formation of unique concept maps. Kahle (2008) emphasizes the careful design criteria that enabled the development of VUE, paying close attention to the adaptable design principles that make VUE useful for collaborations as well as individuals. Concept maps can be used to provide a visual explanation of a body of knowledge, to link digital content for contrast and comparison and provide new meaning, or to generate a visual understanding of an organization or project. VUE provides a way for teachers to guide students towards an existing community of practice or to develop a new one, to develop ICT skills, and to develop concept maps collaboratively as a social learning experience.

 

The KEEP Toolkit has been used by teachers to provide a visual record or online portfolio of their teaching experiences and practice. Iiyoshi and Richardson (2008) report that between 2004 when the Keep Toolkit became publicly available and 2007, over 30,000 students and educators worldwide have produced over 100,000 online representations and collections (p. 348). The site is designed so that no Web development is necessary to generate an attractive ePortfolio that includes text, images, or links to resources. The KEEP Toolkit has also been used to create student ePortfolios that display their accomplishments. Again, the ease with which a student can achieve success makes this OER very user friendly. Developed by the Knowledge Media Lab of the Carnegie Foundation, the KEEP Toolkit can be downloaded from SourceForge or it can be used online. A prominent goal of the KEEP Toolkit was developing a strong community of practice amongst teachers and a means for enhancing pedagogy. The Carnegie Foundation hosted the KEEP Toolkit through its development, release, and early years of use. Recently the KEEP Toolkit transitioned to the MERLOT Website. Information about the KEEP Toolkit and its move can still be found at < http://www.cfkeep.org/static/index.html>.

 

 

How are teachers responding to OER and OSS as tools for changing pedagogy?

 

Research on the impact of new tools on teachers and/or their practice is emerging. Harley (2007) designed and conducted a survey of humanities and social sciences professors to get a better understanding of the use of educational technology environments, the users, and the barriers for nonusers. The survey was delivered to 4,443 faculty and 831 valid responses were received. The survey, which does not ask the scholars to rate an educational resource, seems to provide genuine feedback about the scholars because they were asked about themselves. Findings indicated that there was a range of faculty use of technology resources from the nonusermany of whom were passionately opposedto the avid user of these resources. Faculty rated their proficiency with technology as a teaching tool from novice to expert. Perhaps most importantly as seen from the two groups at either end of the spectrum teaching philosophy and style greatly influenced the use of technology resources. A second key finding was that faculty in different disciplines make use of different resources and those teachers who have built personal collections of teaching materials are reluctant to give them up. A real take home message is that developers of OER/OSS tools need to be very careful about assuming that all humanities teachers share the same guiding principles. Finally faculty non-users site very real issues such as an inability to access the resources, lack of funds to purchase classroom equipment to support resource use, and shear lack of time to find and learn uses for these resources.

 

Little, et al. (2009) provides a description of the Top Ten Teaching and Learning Challenges of 2009. Through the use of a wiki Educause, in effect, created a think tank to look at the issues most worrisome to academics and administrators. Challenge number four on the list was encouraging faculty adoption and innovation in teaching and learning with IT (p. 34). One commenter remarked, Keeping faculty one step ahead of emerging technologiesand providing them with the support to manage what often feels like a rising tide of new tools and learning resourcescan indeed be difficult. Managing the widening gulf between early adopters and less technologically savvy faculty can be downright frustrating. And then theres the delicate balance between promoting technology tools and encouraging teaching and learning with technology (p. 34). These comments are an anecdotal reflection of the findings in the survey described above.

 

Although these descriptions paint a less than rosy picture of the potential uses of OER/OSS resources there are anecdotal stories of successes as well. Calogne (2008) offers a detailed description of virtual worlds as a teaching tool, providing guidance about how to structure individual sessions, the roles of the teachers and the students, and the overall use of the virtual world as a classroom resource. Concluding with a case study, Calogne (2008) describes her own experiences and those of the students. Although Calogne (2008) focuses on the use of Second Life her advice and the lessons learned are transferable to the use of other new technologies, particularly on the role of the teacher as a guide for students. Little, et.al. (2009) also describes a digital history project designed and implemented by students as part of a history seminar. The authors particularly emphasize that the students become part of a history community of practice that recognizes the use of new tools for experimentation (p. 38).

 

Finally, Taylor and McQuiggan (2008) developed and implemented a survey of 221 faculty which focused on the actual needs of faculty for successful online teaching. The authors provide a very thorough review of the literature and the development of similar survey tools. Their findings indicate that for faculty there is a real disparity between training that teaches one how to use a given tool and instructional design that best uses these tools. Clearly these findings are in accordance with the comments made in the article by Little, et.al. (2009) bringing the discussion full circle.

 

 

Next steps for digital scholarship using OER and OSS

 

One of the most important current and ongoing developments for OER and OSS is their recognition as valuable components of cyberinfrastructure, particularly in connection with digital humanities scholarship and eHumanities. Seeley and Adler (2008) see OER as a key building block in a stack that also includes eScience, eHumanities, and Web 2.0 tools feeding into an open participatory learning ecosystem (p. 30). In their discussion of cyberinfrastructure for the humanities, Green and Roy (2008) recognize that fitting these same puzzle pieces together requires the close coordination of a number of professionals from varied fields including: software programmers, designers, project managers, digitization specialists, copyright lawyers, and others (p. 42).

 

There is no one formulation about the best way to bring all of these professionals together to develop new research tools. But, there is awareness of community source software as a potential solution. Courant and Griffiths (2006) distinguish between the open characteristics of open source softwareand the manner in which it is produced. We refer to the community-based volunteer model associated with the likes of Linux and Apache as community development, and note that it is also possible to produce software with open source code through a centrally managed (and often funded) process which we refer to as directed development (p. 4) Courant and Griffiths (2006) go on to describe the process for coordinating the development of software amongst colleges and universities with similar needs to create more efficient administrative functions particularly around billing, budgeting, and admissions. It is easy to extrapolate from the community source or directed development model to meet digital scholarship needs. Wheeler (2007) in his analysis of projected trends for open source software development by higher education through 2010 seconds the motion for community source development. He cites the impact that developers and users from within higher education can have on the market (despite the relatively small number of institutions as compared to other consumer groups) when they are direct producers of OSS as well as when working in collaboration with outside developers to create OSS products that truly meet community needs. Wheeler (2007) endorses the community development model as a good fit for higher education as the core values of higher education are steeped in discovery, knowledge sharing, and scholarly communities. Thus the behaviors of staff in open source software communities align with the subtle but pervasive values of the community (54).

 

Freidlander (2009) is primarily focused on the needs of the eHumanities community for accessible digitized materials and their preservation. Although she does not explicitly mention the production of open source software through directed development she does clearly see the need for ongoing collaboration. Freidlander (2009) particularly recognizes the importance of such efforts as the Bamboo Project which was funded by the Mellon Foundation in early 2008. According to the Website the Bamboo Project (http://projectbamboo.org/) is mapping out the scholarly practices and common technology challenges across and among disciplines to discover where a coordinated, cross-disciplinary development effort can best foster academic innovation.

The Bamboo Project has developed demonstrator projects one of which is The Software Environment for the Advancement of Scholarly Research (SEASR). The SEASR Website (http://seasr.org/) explains that the project was also funded by the Mellon Foundation and provides a research and development environment capable of powering leading-edge digital humanities initiatives. The SEASR platform includes OSS such as Zotero, VUE, and a program called MONK which analyzes text patterns.

 

UNESCO, a long time supporter of the OER movement understands the confluence between OER and OSS from the perspective of development by a community of users as well as sustainability issues. UNESCO has continued to promote both OER and OSS. Most recently, UNESCO published the OER Toolkit which outlines the history and uses of OER, developing and publishing OER, and OER project development. UNESCOs continued support is evidence of its belief in the core principles of OER and in its potential to provide educational options for people in developing countries. Perhaps UNESCO continues to bank on growing awareness that issues such as the ecology and conservation of natural resources requires the close coordination of peoples and governments. OER can play a vital role in harnessing intellectual power, in developing the political will to work in collaboration, and in understanding cultural and historical differences.

 

Predicting the future of these OSS and OER efforts or of any technological endeavor is a difficult proposition. For higher education leaders it seems nearly impossible to know which tools and technologies will become popular enough to have a long-term future, which will make an initial splash before fading away, and which will signify the next wave. Alexander (2009) provides a range of forecasting models that can be used by higher education. Forecasting, while not without some risk as to its accuracy (as we sometimes learn, for example, from economic forecasting), can have a place in strategic planning, providing a process for choosing a technological path forward. Strategic planning for digital scholarship might also include a very thorough evaluation of the academic mission, determining if the institution is fulfilling its stated obligations and responsibilities to students, teachers, researchers, and other stakeholders. And, the planning process might also include a complete assessment of IT capacity and needs, awareness of the institutions ability to participate in a community development process and potential collaborators, and funding sources. eHumanities and eScience cannot move forward without community engagement at the disciplinary, interdisciplinary, and inter-institutional level.

 

 

 

Reference List

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