All
Rights Reserved to No Rights Reserved:
An
Overview of Copyright and Other Licenses
Leslie
Danhoff
San
Jose State University
LIBR
287-05
Professor
Ellyssa Kroski
November
29, 2009
Abstract
The basics of
copyright are detailed and confusing to many.
The introduction of Creative Commons licenses and GNU Free Documentation
Licenses has offered a middle ground between public domain and all rights
reserved. As future information
professionals, helping our patrons find and use information appropriately is
going to be increasingly important with the advancement of digital mediums.
All
Rights Reserved to No Rights Reserved
As
new technologies emerge, what will the fate of current copyright look
like? As future library professionals,
knowing what is copyright and how it can be used is vital to our dissemination
of information. As Doug Johnson (2008)
writes, Few
subjects spark more disagreement and confusion than copyright. As an
information professional, Im often not certain that I have a firm grasp of it.
And Im not alone.
What is copyright?
Watson (2006) defines copyright as
this: the right to copy. Copyright laws try to keep up with the
constantly changing technology that is used to make copies of protected
material whether its produced by a mimeograph machine, a photocopier, a
computer, or an audio recorder. The history
of copyright law has been a battle between authors, disseminators, and
consumers for decades. Wu (2006) says, Critics of copyright say that
aggressive over-enforcement deters those who would borrow from others to
create, such as music samplers, satirists, and filmmakers. Copyright's backers
warn, conversely, that piracy threatens the very livelihood of the artist and
creative industries.
Copyright
law grants authors exclusive control for a limited time over the use of their
works[including] the right to reproduce, distribute, adapt, perform, and
display a work (Klein, 2009). This
limited time ranges from 70 years after the death of the author for personal
works, to 95 years after publication date for corporate works (Klein, 2009). After the regulated time passes, the piece
goes in the public domain. Once in public domain, also referred to as
intellectual property, the work is available for anyone to use without need to
ask for permission from the owner.
Copyright protects works that are in
a fixed tangible form of expression (U.S. Copyright Office, 2008). But what constitutes tangible? The arrival and explosion of digital mediums
has made defining this a bit confusing.
The U.S. Copyright Office says that the fixation need not be perceptible
so long as it may be communicated with the aid of a machine or device (2008,
p. 3). The law does not protect the ideas,
rather the way these ideas are expressed.
The role of copyright has needed to
evolve with the invention of new technologies.
In todays online environment and Digital Age, those protecting
intellectual property have had to make changes.
Copyrights,
trademarks, patents and other legal mechanisms associated with the ownership of
ideas (and not things) once had finite terms. Their purpose was to allow
creators or owners (not always the same entity) to materially benefit from the
work, not to provide perpetual income (Pachter, 2009).
Creative Commons
In a response to the all or nothing
protection, Lawrence Lessig created an alternative to the current copyright
law. In 2001, Lessig and a board of directors founded a
non-profit organization called Creative
Commons, to create legal licenses that expanded the options of
traditional copyright laws, enabling users to selectively allow use of their
works by others (Safford, 2007). It is
still copyright, but it gives the creators of the work the ability to let
others use it and the creators still get credit; coining the phrase, some
rights reserved. Creative Commons has
been embraced by many creators who believe that allowing others to build upon
the ideas of other creative minds benefits everyone (Safford, 2007).
So what
exactly is Creative Commons? Kleinman
gives us this explanation of Creative Commons:
Creative Commons is a nonprofit
organization that created a set of simple, easy-to- understand copyright licenses. These licenses do two
things: They allow creators to share their
work easily and they allow everyone to find work that is free to use without permission. The licenses come in three
languages: Human Readable, which is a very brief and easy-to-understand summary of what is permitted and
under what conditions; Lawyer Readable,
which is a legally binding three-page deed; and Machine Readable, which is the metadata, a little snippet of code that
makes it possible for search engines like Google to search by Creative
Commons license, and return only those works that are free to reuse. (Kleinman, 2008).
The goal of Creative Commons licensing
is to put free
tools in the hands of authors, scientists, artists and educators, allowing them
to create work with the appropriate level of freedom, ranging from full
copyright (all rights reserved) to the public domain (no rights reserved)
(Yoshida, 2008). The idea is that this is a business tool that actually helps
encourage creativity. It may seem
paradoxical, but free versions generally serve as promotional tools for paid
iterations of the same work. Monty Python, for example, just posted most of
their comedy sketches on YouTube and sales of their DVDs have skyrocketed
(Pachter, 2009). In an attempt to apply
this idea to a real-world product, a group called Superflex opened a store that
offered the worlds first open-source-beer (OConnell, 2005). OConnell continues, The recipe and brand are available under a Creative Commons license, which means that anyone can brew
the beer, tinker with the ingredients, and distribute it as long as they
publish their version of the recipe and give credit to the originators (2005).
Supporters of Creative Commons in mainstream markets
includes: Google, Trent Reznor of the
band Nine Inch Nails, Wikipedia, and the Obama Administration (Who Uses CC?,
n.d.). Google uses Creative Commons in
lots of different ways. From Creative
Commons searches on the search engine to allowing Picasa users to license their
own content, Google utilizes the various licenses throughout their digital
services. Trent Reznor released the Nine
Inch Nails records, Ghosts I-IV, under a Creative Commons
Attribution-NonCommercial-ShareAlike license.
While Reznor gave the first disc away
for free digitally, NIN sold tiered offerings ranging from a $5 download of the
full album to a $300 premium box setNINs next album, The Slip, was released
for free under the same license, fueling a sold-out tour. (Who Uses CC?,
n.d.). Wikipedia, a project of the
Wikimedia Foundation, was using the GNU Free Documentation License until this
year, when it opted to switch to a Creative Commons Attribution-ShareAlike
license (Wikimedia Foundation, 2009).
The Obama Administration utilizes the Creative Commons Attribution Only
license for presidential campaign photos in addition to requiring that
third-party content posted on Whitehouse.org be made available via CC
Attribution Only as well (Who Uses CC?, n.d.).
Full of information to help navigate the various
licenses, the Creative Commons website serves as a digital tour guide for
intellectual property licenses (Baumann, 2009). Creative Commons offers six main licenses
comprised of a combination of four conditions.
The four conditions are as follows:
Attribution: Included
in all six of the main licenses, attribution asks others to give you credit for
your work.
Share Alike: Your
work can be edited, remixed, or built upon; however, when they decide to
redistribute the derivative work they must use the same license as the original
work.
Non-Commercial:
Others can use your work as long as it is not for commercial purposes.
No Derivative Works:
Your work can be distributed, performed or displayed but not edited or
remixed.
Is Creative
Commons the answer to balancing the protection of a creative work and allowing
creative freedom? It is a shift in the
philosophy of intellectual property rights, actually encouraging the sharing of
works for the purpose of creating new pieces.
In reference to illegal downloads of digital media, 80%
of Internet traffic is peer-to-peer and a significant proportion is
illegal. But people are willing to pay
and make it legal if it is priced right (M2 Communications, 2009). Of course wanting something for nothing is
still going to be an issue, and technology is at the forefront of this school
of thought.
GNU Project, Copyleft, & GNU FDL
The GNU Project began in 1984 in an
effort to create a free operating system and return to the cooperative roots of
the computing community. As the GNU
kernel is still being incomplete, it is often paired with the kernel Linux and
used by millions (Free Software Foundation, 2008b). The term free does not necessarily mean it
has no monetary cost, but is more about freedom of use. In order to be considered free the work
must meet all four of the following criteria:
- You have the
freedom to run the program, for any purpose.
- You have the freedom
to modify the program to suit your needs. (To make this freedom effective
in practice, you must have access to the source code, since making changes
in a program without having the source code is exceedingly difficult.)
- You have the
freedom to redistribute copies, either gratis or for a fee.
- You have the
freedom to distribute modified versions of the program, so that the
community can benefit from your improvements. (Free Software Foundation,
2008b)
The
goal of the GNU project is to fulfill the previous criteria to optimize free software;
the method to prevent GNU software from being turned into proprietary software
used is called copyleft. Copyleft
uses copyright law, but flips it over to serve the opposite of its usual
purpose: instead of a means of privatizing software, it becomes a means of
keeping software free (Free Software Foundation, 2008a). According to the GNU website, copyleft gives
everyone permission to run, modify, and distribute modified versions, but they
are not to add any restrictions. For
text, creators use the GNU Free Documentation License; free software needed
free manuals. This License is not
limited to software manuals; it can be used for any textual work, regardless of
subject matter or whether it is published as a printed book. We recommend this
License principally for works whose purpose is instruction or reference (Free
Software Foundation, 2008a).
Public Domain
Intellectual property that is not
protected by copyright, trademark, or patent laws falls into public
domain. This means that the public can
use these creative works without obtaining permission. How does a piece end up in public domain? There are four common routes to public
domain: expiration of copyright, failure to renew copyright, intentionally
placed in public domain, no copyright protection available. Most works end up in public domain due to
expiration of copyright.
Copyright Infringement
In February of 2007, Stephanie Lenz
videotaped her 18-month-old son dancing on the kitchen
floor for 29 seconds as the Prince song Let's Go Crazy played on a radio in the
background. Lenz wanted her
parents to see the hilarious clip, so she uploaded it to YouTube and e-mailed them the link. No big
deal, right? Wrong! Universal Music Group,
which owns or administers the copyright of the song, fired off a letter to the video-sharing site, demanding that
it remove the unauthorized performance of Prince's music. (It did.) What's more, Universal's lawyers let Lenz know
that she had engaged in willful
copyright infringement--and could be risking a fine of $150,000. (Ante, 2008).
In
an effort to protect its property, the media industry has been at the front of
the copyright war. In this Internet age,
misuse is just a click away (Partridge, 2008).
Keep in mind, that
the rights to works created by an
independent contractor belong to the contractor, even though she was paid to create the work. This often leads to
unexpected results. When a trainer
hires an independent photographer to document a training session, for example, the photographer owns the copyright to the
photos, even though the photos were paid for by
the trainer. The same principle applies to independent contractors hired to
develop web sites, create training
materials or design logos. (Partridge, 2008)
As
future informational professionals we need to know how to avoid committing
copyright infringement and be able to inform our patrons about the legal
ramifications.
Our
Job as Information Professionals
As students, plagiarism is rigorously
talked about in regards to academic integrity and moral values. However, plagiarism and copyright do
intersect. Copyright infringement
should not be confused with plagiarism. The two concepts overlap: Actions that
constitute plagiarism may sometimes also be infringement, but not always.
Plagiarism is an ethical concept that involves taking credit for something that
is not yours. It applies to ideas as well as expressions and depends on
context (Partridge, 2008). Verbatim
copying is not required. Infringement is not avoided simply by changing around
or paraphrasing some of the words. It is sufficient that the challenged work is
substantially similar to the protected expression in the original. The question
to ask is would the ordinary observer think that the second work was copied or
derived from the first? (Partridge, 2008).
Learning the difference between copyright infringement and plagiarism is
a necessary step, so that we as information professionals can guide others as
they gather resources and verify legitimate sources.
Copyright isnt as much of an issue for students working on a research
project, as they are entitled use to the resources as long as they are properly
cited. Making sure students and teachers
have a healthy respect for copyrighted works needs to be emphasized by turning
attention to whats permitted rather than on the negative what you cant do
aspect of copyright.
We need to let our students and
colleagues know that its perfectly legal to use copyrighted materials in research, if theyre properly cited and
supplement, rather than supplant,
ones own work. The question we should be asking is not What percentage of anothers work did you use? but
What percentage of your work is of your own making? We also need to teach others how to
understand and apply the principle of fair use,
a provision that allows educators to use copyrighted materials under certain conditions without seeking permission from
the rights holder. According to the Copyright Act
of 1976, educators are sometimes allowed to use copyrighted materials for
purposes such as criticism, comment,
news reporting, teaching (including multiple copies for classroom use),
scholarship, or research. (Johnson,
2008).
Fair use is the copying of
copyrighted works for a transformative purpose, i.e. to comment and criticize
or to parody, and can be done without permission from the copyright owner. So one could quote a few lines from a book,
song, etc and use it to review or critique the work. Keeping these ideas in mind, students and
teachers should not be afraid to use copyrighted works. Some say it is better to ask forgiveness than
permission, where others argue that erring on the safe side is the best route
to go.
When copyright or use warnings are
implicitly stated, teachers often disregard uses that fall under the fair-use provision. Most books contain the
following warning: All rights reserved.
No part of this book may be reproduced, transmitted, or stored in an information retrieval system in any form
or by any means, graphic, electronic, or mechanical,
including photocopying, taping, and recording, without prior written permission from the publisher. Yet as a
researcher and teacher, one has the right to do all of these expressly forbidden things provided that fair-use
guidelines are followed. (Johnson,
2008)
We need to know our limits as
information professionals as we assist those searching for materials. We also need to allow our patrons to explore
these same limits. Johnson (2008) says
in regard to educators, It really is better to ask forgiveness than
permission. An educators automatic assumption should be: unless its specifically
forbidden and legally established in a case law, the use of copyrighted
materials should be allowed. He says
that this facilitates effective teaching techniques so that educators dont
fall into hyper-compliance. Johnson
(2008) continues:
We must allow the fair use of
copyrighted material in student work, but expect them to be able to articulate why they believe
it constitutes fair use. Only when students begin to think about copyright and other intellectual property
guidelines from the point of view of the
producer as well as the consumer, can they form mature attitudes and act in responsible ways when questions about these
issues arise. And as an increasing number of
students become content creators, this should be an easier concept to help them
grasp.
Helping
instruct new, practical stances on copyright is only going to aid the patron
and the professional in understanding the complications of copyright. There are many choices when deciding whether
to protect or distribute intellectual property.
These choices range from traditional ideals to new and open mindsets.
Conclusion
As new mediums continue to emerge,
these strides have stretched the current copyright laws and forced the
implementation of new laws. In
todays cut-and-paste online environment, knowing what isnt copyrighted is
just as important as knowing what is (Klein, 2009.) The waters of copyright are vast and
seemingly murky. Our job as information
professionals is to make sure our patrons are given all the available resources
without fear of legal violation. We are
also called to be able to determine the validity of sources as we gather new
materials for our collections and make recommendations to our patrons. We also have the duty of reminding patrons
that digital media is still held under the same regard as print material, it
needs to be respected as such.
References
Ante, S.
(2008). Ending the web war over copyrights; How to avoid counterproductive
disputes about intellectual property in
the digital age. Business Week, 4106. Document
BW00000020081030e4b30000m. Retrieved
October 11, 2009 from Factiva database.
Baumann, M.
(2009). An insiders guide to creative commons. Information Today, 26(9). Document INFO000020091009e5a10000r. Retrieved October
11, 2009 from Factiva database.
Creative Commons. (n.d.a). Licenses.
Retrieved October 11, 2009 from http://www.creativecommons.org/about/licenses
Creative Commons. (n.d.b). Who
uses cc? Retrieved October 11, 2009 from http://creativecommons.org/about/who-uses-cc/
Free Software
Foundation, Inc. (2008a). GNU free
documentation license. Retrieved October
11, 2009 from http://www.gnu.org/copyleft/fdl.html
Free Software
Foundation, Inc. (2008b). GNU operating
system. Retrieved October 11, 2009 from
http://www.gnu.org
Johnson, D. (2008). Whos afraid of the
big bad ? Its time to make some risky choices. School Library
Journal, 54(10). Document SLJ0000020081001e4a100009. Retrieved October 11, 2009 from Factiva database.
Klein, B.
(2009). Copyright alert! Even U.S. government information may be protected by copyright. Searcher, 17(4). Document SEAR000020090403e54100006. Retrieved October 11, 2009 from Factiva database.
Kleinman, M. (2008). The beauty of Some Rights Reserved. College & Research Libraries News. 69(10). Document . Retrieved October
11, 2009 from
Factiva database.
M2
Communications. (2009). Creative commons: Is it the answer? Broadband TV News. Document
BRADTV0020090330e53u00005. Retrieved October 11,
2009 from Factiva database.
OConnell,
P. (2005). Pass over a frosty mug of home brew version 1.0. The New York Times. Document NYTF000020050613e16d00045. Retrieved October 11,
2009 from Factiva database.
Pachter,
R. (2009). Intellectual property law, in plain language. Miami Herald. Document WCHT000020090212e52c0001p.
Retrieved October 11, 2009 from Factiva database.
Partridge,
M. (2008). Copyrights and wrongs. HRMagazine
53(11). Document HRMZ000020081102e4b10000t.
Retrieved October 11, 2009 from Factiva database.
Safford,
M. (2007). What the creative in creative commons really means; from
Bangladeshi blogs to Flikr photos
from Fresno, the five-year-old creative commons license has been embraced by recording artists, filmmakers,
code writers, and other content creators who believe
that collective culture benefits when creative minds build upon the ideas of others. PC
Magazine. Document PCM0000020071215e3ce0000d. Retrieved October
11, 2009 from Factiva database.
Stallman, R. (2007). The GNU project. Retrieved October
11, 2009 from
http://www.gnu.org/gnu/thegnuproject.html
U.S. Copyright Office. (2008). Circular 1: Copyright Basics. (Publication 2008-320-958/60,119) Washington, DC: U.S. Government Printing
Office.
U.S. Copyright Office. (2008). Fair Use. (Publication FL-102, Revised July 2006). Retrieved October 11, 2009 from http://www.copyright.gov/fls/fl102.html
Watson, S. (2006).
Copyright concerns. Music Education
Technology, 4(4). Document MUSEDT0020071009e2b100005. Retrieved October
11, 2009 from
Factiva database.
Wikimedia Foundation gets creative with licensing. (2009,
July 1). Information Today. Document
INFO000020090716e5710000a. Retrieved October 11,
2009 from Factiva database.
Wu, T. (2004). Copyrights communications policy. Michigan Law Review, 103(2). Document MILR000020050217e0b100002. Retrieved
October 11, 2009 from Factiva database .
Yoshida,
J. (2008). Creative commons. Electronic
Engineering Times. Document EENG000020080303e4330000s.
Retrieved from October 11, 2009 Factiva database.